Tuesday, June 9, 2009

So I'm going to be getting off my busy butt and updating with some stills, and I will upload some video soon.
This is a low poly character I modeled using the guidelines for a local game company's modeling test. She (minus room and pine box) comes in at around 5500 polygons counting props with full body as well as clothes and secondary props with turned off visibility for "holster" cycles used Maya and Mudbox she has a normal map as well as a displacement, but currently only the normal is applied.

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