Thursday, June 25, 2009


Working on my end of Quarter reel, may post the rough un edited cut, more likely is the finished one some time early July.

Monday, June 15, 2009

Demo Reel WIP

Work In Progress Demo Reel June 2009

Sunday, June 14, 2009

Well here is my second run at the sub. Better textures, and refined Geometry, it has it's main masts now rudders on all the tail fins recesses for bow planes, and torpedo tubes with hatches. I don't know how much more I'll add right now as I want to keep this as a low poly game quality model. However I may tackle a high detail film quality version once the quarter is over.

Friday, June 12, 2009

Oh my God... basic textures on a model BEFORE a deadline I gave myself, AND posted to boot. The world is ending , look for Nazis riding Dinosaurs. Still some issues with my texture map so it's not entirely done before my deadline so I guess the world is safe from the Rapture for another week or so.
So I became inspired today after a seminar I attended, so when I finally made it home I cranked this out in about 3 hours... it needs more detail work and better textures, but it is a good start hope to finish it tomorrow or Sunday at the latest, depends how busy I get with end of quarter work. It's not rigged yet but the screw's pivot is set properly for a test rotation and the rudders on the port and starboard stern fins are also properly pivoted to deflect. The stacks on the tower are place holders until I get the real ones modeled.

Tuesday, June 9, 2009

Real world enviroment Henry House

My very neglected model of Henry House here in Halifax, I am aiming for full textueres by the end of June as soon as I have them done I will post them, and maybe a camera move as well.
Some pics of the Macross Fortress I modeled with updated textures not quite done but coming along.

So I'm going to be getting off my busy butt and updating with some stills, and I will upload some video soon.
This is a low poly character I modeled using the guidelines for a local game company's modeling test. She (minus room and pine box) comes in at around 5500 polygons counting props with full body as well as clothes and secondary props with turned off visibility for "holster" cycles used Maya and Mudbox she has a normal map as well as a displacement, but currently only the normal is applied.