Wednesday, April 10, 2013

Remote Security

Some remote sentry drones for a project i was working on , they may make their way ito a larger prject i'm in the plannig stages of , if so they will get tricked out like A.R.T.I. was with more detail work.
 domestic home version the size of a large roomba
retail and internal warehouse Size of a small lawn mower 
cold weather external, operational to -200 heavy tazer and tranquilizer gun, size of a large lawnmower with wide rubber and steel tracks 
all weather, all terrain, large sized lawnmower and large heavy tires similar in function to the Humvee CTIS (Central Tire Inflation System)
 
 
And a couple more
 



Saturday, September 1, 2012

Seeker Dreadnaught



Wanted to design a new ship






Thursday, April 12, 2012

Tuesday, March 6, 2012

Changed up the sky and painted a better texture for the ground in preperation of adding some trees. working on the cement texture for the buildings currently will post more as avalable
An enviroment i've been chipping away at, as of now I'm unsure if I'm going to use it as a static background or in an animation, but I could see an ARTI or two zipping around...


Sunday, November 14, 2010

Some of the non classified things I've been modeling over the last few months using 3DS Max. It's nice to have something to show for my apparent lack of posts. I'm expecially happy with the way the Fluke Multimeter 27 came out.


Misc Chemical Extinguishers


Another Misc Pressure Canister


A pair of Peltor 2 way Communication Ground Crew Headsets


Aircraft 'Muels' and 'Misc' Service Carts


Fluke Multimeter 27

Tuesday, August 31, 2010

almost ready for the rig


Well A.R.T.I.'s refit is almost finished, I don't get to chip away at it as often as i would like to, just the utility pack and the rig and he will be ready for animations.

Wednesday, January 27, 2010


A.R.T.I. update Thinking of changeing colour from green on a frriend's sugestion and got the left hand mostly modeled just some touchup on the blades.

Friday, January 22, 2010

bringing sexy back?


Since I've been having no end of trouble getting my latest reel to upload to You tube, I figured I'd re render it , and since I'm rerendering I'm going to rework my older models. I sort have started that with my werewolf, but I've been slow to it, so here's a taste of A.R.T.I.'s rework. I know my modeling instructor will be happy that I'm finally giving my old robot design the attention it deserved...

Wednesday, September 9, 2009

Thomas Wulff textures

Maps for my werewolf's new sculpt. Working on the fur system.

In the meantime here is a new turntable. Fairly different from the previous version.

Wednesday, September 2, 2009

Pirate Ship Helm

So this is a test compile to see if the render layers and animation will work before I go any further with this scene i'm doing this is the result of 6 H of modeling , revisions, textureing, rig/rig repair, and keyframeing the animation. Rain effects done in After Effects.

Tuesday, September 1, 2009

low poly charater textures

A texture break down for a character I modeled a while ago.
Here is her UV map.

Monday, August 17, 2009

Pirate's Walkcycle v2

Version2 of Ghost Pirate's walkcycle.

Tuesday, August 4, 2009

hunley wake test

A particle test for the wake disbursement for my model of the Hunley

test pirate walk

First test of the Pirate rig. i have to tweak some skin weights that didn't mirror correctly and fine tune the hand controls, but it's a decent start

organic sub

Early pass of the biomechanical sub for an upcomming project, more mudbox has been done and have started tweaking in maya... we'll see how it comes along.

Monday, July 13, 2009

Hunley Civil War Sub

Renders of my model of the Hunley. A Civil War sub that was the first to successfully torpedo an enemy ship. These are for the same up comming project as the mudbox work.








Arrrrrrrr







Some Mudbox work for an up comming project.

Friday, July 3, 2009

New Wulff sculpts

I've been unhappy with my werewolf's head for a while now so I've been toying with a resculpt. Here are some renders of my preliminary resculpt. I think I'm going to adjust the base mesh before I go any further to closer resemble this shape.

I think I'm also going to rotate the hands palms down, the way they are adds too much 'candy wrapper' twist when I animate.

Thursday, July 2, 2009

quarter 7 WIP reel final

So I fixed the audio issue on this reel so you can hear the lipsyncs and background audio.

Here is the end of quarter reel I was cutting together last week. I am curently experimenting with uploading a higher res Modeling reel to youtube, if it works i'll embed it at the top right of the page, with more higher res to follow.

Thursday, June 25, 2009

Frazzled

Working on my end of Quarter reel, may post the rough un edited cut, more likely is the finished one some time early July.

Monday, June 15, 2009

Demo Reel WIP

Work In Progress Demo Reel June 2009