Thursday, June 25, 2009
Frazzled
Working on my end of Quarter reel, may post the rough un edited cut, more likely is the finished one some time early July.
Monday, June 15, 2009
Sunday, June 14, 2009
Well here is my second run at the sub. Better textures, and refined Geometry, it has it's main masts now rudders on all the tail fins recesses for bow planes, and torpedo tubes with hatches. I don't know how much more I'll add right now as I want to keep this as a low poly game quality model. However I may tackle a high detail film quality version once the quarter is over.
Friday, June 12, 2009
So I became inspired today after a seminar I attended, so when I finally made it home I cranked this out in about 3 hours... it needs more detail work and better textures, but it is a good start hope to finish it tomorrow or Sunday at the latest, depends how busy I get with end of quarter work. It's not rigged yet but the screw's pivot is set properly for a test rotation and the rudders on the port and starboard stern fins are also properly pivoted to deflect. The stacks on the tower are place holders until I get the real ones modeled.
Tuesday, June 9, 2009
Real world enviroment Henry House
So I'm going to be getting off my busy butt and updating with some stills, and I will upload some video soon.
This is a low poly character I modeled using the guidelines for a local game company's modeling test. She (minus room and pine box) comes in at around 5500 polygons counting props with full body as well as clothes and secondary props with turned off visibility for "holster" cycles used Maya and Mudbox she has a normal map as well as a displacement, but currently only the normal is applied.
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